

Once you’ve settled this matter, the gypsy hands over a magic potion – after you’ve drunken it, you fall in a deep slumber. Consequently you can’t give answers, which are ‘right’ or ‘wrong’. No, here the player has to answer questions, which allude to ethics and conscience. Now the real creation of the character begins – unlike to other role-playing games (like the ‘AD&D’-series), a reallocation of points to different abilities, like strength, intelligence, charisma and so on, is not necessary.

Inside the well known gypsy awaits the ‘Avatar’. Unlike to the 16-bit versions (in 1992 the program was released on Amiga and Atari ST, too), there are no character portraits – by the way there aren’t any in the whole game.Īfterwards you find yourself beyond a forest: on a glade, you catch sight of a lonely gypsy wagon. After this you type in a name and choose your sex. Now the main menu appears: if you play ‘The False Prophet’ the first time, you should select the option ‘Create a Character’. That opens a portal to a parallel dimension – the Kingdom of Britannia. After you’ve examined the striking point, you discover a small black ‘moonstone’. Suddenly a storm approaches and a glare flash of lightning strikes the backyard of the house. The program starts with a pretty introduction: the player, who embodies a so-called ‘Avatar’, finds himself in the ‘real’ world.
